Sunday, April 12, 2015

4/12 Steve: Literacy in the classroom



  • What is scientific literacy? Scientific literacy is the knowledge necessary to negotiate the mangle of science.  Science is complex, and there are many processes, customs, and terms that govern the “doing” of science.  Once who is scientifically literate know how and when to apply these many processes, customs, and terms when investigating a scientific phenomenon.   
  • What are the roles of media and representations in scientific literacy?  Many scientific advancements are of interest to the general public.  This can be for many reasons: business, health, consumerism, etc.  Media has the difficult job of communicating scientific information to others in a clear and informative way.  Different forms of media are better for different scientific information.  Graphs show quantitative data well. Videos show processes and can animate complex motions.  Diagrams show layout and snapshots of events.  All of these different forms of media are important to scientific literacy.  It is not enough to know how to make and interpret all the different forms of media, one must also know which to select to communicate optimally.  This makes it a difficult task for educators of scientific literacy because representing science is a very complex task.  Furthermore, scientific facts can be manipulated by clever representations to trick people, and understanding media well enough to catch those tricks takes a lot of hard work.     
  • What role will modeling play in your classroom?  Modeling will have a big role in my classroom.  I will be teaching engineering and physics, so many topics will be ripe for modeling.  I intend to use some agent based modeling program for many of the force and motion concepts.  Computer models are a great way for students to understand the relationship between forces and motion.  Computer modeling allows students to conduct a wide variety of experiments quickly and inexpensively.  I really like what the article for this class said about how the most important thing for modeling is to have students make connections between the different aspects of a phenomenon like the graphs, the simulation, and real life.  I want to make sure to include those kind of discussions in my classes next year.
  • Questions:
    • Can we assemble a list of all the great modeling online resources / games out there in class?  This class’s article mentioned several of them but are there others we should know about? 
    • How often should real-world demonstrations / labs be included to build student trust in the simulations?  

2 comments:

  1. I think you mentioned to me the other day that you would be teaching a robotics class at USN next year, right? That seems like a perfect scenario for modeling, too; I don't know to what degree you'll be teaching science curriculum with that (or in another class) but I bet you can do powerful engineering models there as students plan and iterate on different designs.

    As for your question on demonstrations/labs and simulations, I think science education should have a mix of both. You don't need to necessarily build "trust" in the simulation, but an awareness for what it allows you to represent, predict, and explain. No model is absolutely perfect to be trusted, but it can be approximate enough to be useful. I think helping your students recognize that should be the aim of including both kinds of activities.

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  2. Steve, I also really enjoyed what the article this week had to say about making connections between the different aspects of a phenomena like graphs, the simulation, and real life. As a future physics teacher I think that the SURGE programming tool could be very useful for you. I liked how this approach incorporated kinematics not only in the game itself, but also had students do real world experiments in the classroom and transfer/make revisions to these ideas back in the game.

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